﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Nasty.Characters
{
    public struct filesToLoad
    {
        //file CHR
        public string fileCHR;

        //file DEF
        public string fileDEF;

        //biggerSizeOfSprite
        public SpriteBiggerSize spriteBiggerSize;

        //files ANI
        public List<string> listANI = new List<string>();

        //file SND
        public string fileSND;

        //file Story
        public string fileStory;

        //file CMD
        public string fileCMD;
    }

    public class Structure
    {
        //List of commands
        public List<Command> listCommand = new List<Command>();

        //List of groups   
        public List<SpriteGroup> spriteGroups = new List<SpriteGroup>();

        public filesToLoad loaded;

    }
}
